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Shuchang Xu

Ph.D. Student
Computer Science and Engineering,
Hong Kong University of Science and Technology

Clear Water Bay, Hong Kong

xsc14thu@gmail.com


About Me

Hi! I’m a PhD student in Computer Science at the Hong Kong University of Science and Technology, advised by Prof. Huamin Qu at VisLab. My research focuses on creating AI-Powered interactive systems to enhance visual accessibility for blind and low vision users. I’m also broadly interested in augmenting human abilities for diverse populations.

Before my PhD studies, I earned both my bachelor’s and master’s degrees from Tsinghua University, including an M.S. in Computer Science (advised by Prof. Yuanchun Shi), a B.E. in Electrical Engineering, and a second B.A. in Digital Meida Art. I also spent two years working as a software product manager at Xiaomi Corporation.

News

Research Overview

As a systems researcher in Human-Computer Interaction, I create AI-powered interactive systems that enhance visual accessibility and augment human abilities in three core areas:

1. Multi-Modal AI Systems for Accessible Visual Media: I build multi-modal machine learning pipelines that enable BLV users to engage with various forms of visual media, such as online video comments (CHI 2025, best paper honorable mention), 360° videos (UIST 2025, to appear), and personal photo collections (UIST 2024). These systems empower BLV users to enjoy visual content more deeply and immersively.

2. Multi-Sensory Interfaces for Real-World Navigation: I develop wearable systems that leverage multi-sensory feedback—such as on-body haptics (IMWUT 2020), handheld vibrations (CHI 2021), and head-mounted light cues (IMWUT 2021)—to support navigation for BLV users. These interfaces help users follow paths smoothly and accurately in real-world environments.

3. AI-Powered Interactive Learning Support: Beyond visual accessibility, I explore how human-AI systems can enhance self-directed learning and problem-solving for broader populations. Two collaborative projects will appear at the UIST 2025 paper track.

Publications

  1. CHI 25
    Shuchang Xu¹, Xiaofu Jin, Huamin Qu, Yukang Yan
    CHI 2025, Best Paper Honorable Mention Award 🏅
  2. UIST 24
    Shuchang Xu¹, Chang Chen, Zichen Liu, Xiaofu Jin, Linping Yuan, Yukang Yan, Huamin Qu
    Proceedings of the ACM Symposium on UIST, 2024
  3. IMWUT 20
    Shuchang Xu¹, Ciyuan Yang, Wenhao Ge, Chun Yu, and Yuanchun Shi
    Proceedings of the ACM on IMWUT, 2020
  4. IMWUT 21
    Ciyuan Yang¹, Shuchang Xu¹, Tianyu Yu, Guanhong Liu, Chun Yu*, Yuanchun Shi
    Proceedings of the ACM on IMWUT, 2021
  5. CHI 21
    Guanhong Liu, Tianyu Yu, Chun Yu, Haiqing Xu, Shuchang Xu⁵, Ciyuan Yang, Feng Wang, Haipeng Mi, Yuanchun Shi
    Proceedings of the CHI Conference, 2021
  6. UIST 19
    Yizheng Gu, Chun Yu, Zhipeng Li, Weiqi Li, Shuchang Xu⁵, Xiaoying Wei, Yuanchun Shi
    Proceedings of the ACM Symposium on UIST, 2019
  7. DAC 18
    Aysa Tabrizi, Nima Darav, Shuchang Xu³, Logan Rakai, Ismail Bustany, Andrew Kennings, Laleh Behjat
    Proceedings of Design Automation Conference. 2018

Game Projects

Beyond my research, I design indie games that encourage players to explore new knowledge, reflect on social issues, and reimagine how we engage with the digital world. These projects include:

    • Educational Games

  1. Contribution: Plot (50%), Dev (100%)
  2. • Games Reflecting Society

  3. Contribution: Dev (80%), Ineraction Design (40%)
  4. Contribution: Dev (50%), Game Design (20%)
  5. • Games Beyond 2D Screen

  6. Contribution: Interaction Design (50%), Dev (80%)
  7. • Rendering Techs


Awards