Hi! I’m a PhD student in Computer Science at the Hong Kong University of Science and Technology, advised by Prof. Huamin Qu at VisLab. My research focuses on creating AI-Powered interactive systems to enhance visual accessibility for blind and low vision users. I’m also broadly interested in augmenting human abilities for diverse populations.
Before my PhD studies, I earned both my bachelor’s and master’s degrees from Tsinghua University, including an M.S. in Computer Science (advised by Prof. Yuanchun Shi), a B.E. in Electrical Engineering, and a second B.A. in Digital Meida Art. I also spent two years working as a software product manager at Xiaomi Corporation.
As a systems researcher in Human-Computer Interaction, I create AI-powered interactive systems that enhance visual accessibility and augment human abilities in three core areas:
1. Multi-Modal AI Systems for Accessible Visual Media: I build multi-modal machine learning pipelines that enable BLV users to engage with various forms of visual media, such as online video comments (CHI 2025, best paper honorable mention), 360° videos (UIST 2025), and personal photo collections (UIST 2024). These systems empower BLV users to enjoy visual content more deeply and immersively.
2. Multi-Sensory Interfaces for Real-World Navigation: I develop wearable systems that leverage multi-sensory feedback—such as on-body haptics (IMWUT 2020), handheld vibrations (CHI 2021), and head-mounted light cues (IMWUT 2021)—to support navigation for BLV users. These interfaces help users follow paths smoothly and accurately in real-world environments.
3. AI-Powered Interactive Learning Support: Beyond visual accessibility, I explore how human-AI systems can enhance self-directed learning and problem-solving for broader populations. Two collaborative projects will appear at the UIST 2025 full paper track.
UIST 25
CHI 25
UIST 25
UIST 25
UIST 24
IMWUT 20
IMWUT 21
CHI 21
UIST 19
DAC 18
Beyond my research, I design indie games that encourage players to explore new knowledge, reflect on social issues, and reimagine how we engage with the digital world. These projects include: